14. Select the statement that best describes design sprint planning.
- Finding a good team and a project sponsor are the most important steps in planning a successful design sprint and creating a better improved product for end users.
- By talking to the experts, looking at the feedback from customers, gathering a team, and working through a solution, we are better able to provide an enjoyable user experience that meets the business’s objectives.
- By listening to stakeholders and looking at our competitors, we can prevent making the same mistakes, create or improve upon existing features, and build a better product.
16. A design team plans an upcoming sprint. They want to make sure they focus on the right person for this and every design sprint. Who should the design team prioritize in all design sprints?
18. What is a design sprint brief?
- A process occurring in five phases to solve critical design challenges
- A process to come up with ideas and build off of them to generate solutions
- A document that UX designers share with participants to help them prepare for the design sprint
- A collaborative critique of a team’s design sprint
19. You are in a design sprint retrospective. As a team, you have already discussed what can be improved for later design sprints. What is another question you and the team should answer during the retrospective?
20. You are about to lead your first design sprint retrospective. How can the feedback from this retrospective ensure that future sprints are even more successful?
- Providing the opportunity to retry a design sprint and start tasks from scratch.
- Making sure the team has sufficient resources and tools to do better next time.
- Identifying the most efficient team members and assigning them to management roles.
- Highlighting the team members who did not sufficiently complete their tasks.
22. How do design sprints help save money?
- A design sprint removes prototyping from the process which is very expensive.
- A design sprint is limited to a single designer which is less expensive.
- They allow a team to get user feedback before making expensive decisions.
- They allow clients to make cuts to a project early in the design cycle.