Week 2 – Thinking like a UX designer – Shuffle Q/A 1

14. What is the first step of user-centered design?

  • Design
  • Evaluate
  • Iterate
  • Understand

15. When designing cross-platform experiences, which platform should you focus on first when you build a new product?

  • The designer’s favorite platform
  • The platform that best meets your user’s needs
  • The platform that controls the largest market share
  • All platforms planned to launch

16. What is responsive design?

  • Design that allows a website to change automatically depending on the size of the device
  • Design that can determine if a user is on a mobile device and automatically download an app
  • Design that frequently changes due to feedback from users
  • Design that responds differently to users who have signed in with an account

17. High contrast mode makes the interface easier to see for people with low vision.

  • True
  • False

18. Assistive technology includes any product, equipment, or systems that can enhance learning, working, and daily living for people with disabilities. Which of the following assistive technologies can help people with limited vision? Select all that apply.

  • Voice control
  • Motion tracking
  • Switch
  • Screen readers

19. A designer is just starting the user-centered design process. What is the first thing they need to do?

  • Ideate new solutions based off other problems
  • Iterate on the design using what they’ve learned
  • Understand how the user experiences the product or similar products
  • Prototype with the wireframes they made

20. User-centered design begins with the step: understand. What is the second step of the process?

  • Specify
  • Iterate
  • Design
  • Evaluate

21. In which phase of Design Thinking will a designer gain insights about future improvements to the product?

  • Prototype
  • Test
  • Ideate
  • Empathize

22. Which of the following are best practices when designing for mobile experiences? Select all that apply.

  • Keep navigation buttons short and simple
  • Place call-to-action buttons front and center
  • Create unique color schemes for each platform
  • Design a custom app, to direct all users to a single platform experience

23. A designer builds a product that meets the needs of specific individuals and groups who have been excluded in the past. What type of design are they practicing?

  • Equity-focused design
  • Inclusive design
  • Mobile-first design
  • Universal design

24. A user with limited vision is interacting with a mobile device. Software on the device narrates the on-screen text, interactive elements, and alternative text for images. What assistive technology does this scenario describe?

  • Screen assistant
  • Screen reader
  • Screen modification
  • Screen sense

Shuffle Q/A 2

25. Which of the following are examples of assistive technology? Select all that apply.

  • Voice control
  • High contrast mode
  • Switch
  • Monitor

26. User-centered design begins with the steps Understand and Specify. What is the third step of the process?

  • Evaluate
  • Iterate
  • Design
  • Specify

Devendra Kumar

Project Management Apprentice at Google

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