Create a smaller version of the desktop experience
Use familiar gestures like tapping and swiping
Reduce visual clutter
31. A user with limited vision is interacting with a mobile device. Software on the device allows the user to navigate and interact using their voice. What assistive technology does this scenario describe?
Design that predicts the needs of users and allows potential users to experiment with prototypes
Design that allows users to assist in creating a prototype of a product with their own personal knowledge of design
Design that focuses on the user’s story and emotions as well as the insights a designer gathers
Design that is data-focused and relies on trends and patterns to ensure a product will be desirable
33. Fill in the blank: A framework creates the basic structure that focuses and supports a problem that you’re trying to solve, like an outline for a project. UX designers use various frameworks to organize their approach to designs based on ____________ and the type of organization they work for.
34. Previously, designers were primarily designing for a desktop platform. Now, they are designing for many different platforms and products need to adapt to whatever screen the user is on. What type of design helps designers accomplish this?
Accommodating the needs of users who are in the primary market segment for a product.
Accommodating the needs of users with disabilities
Accommodating the needs of users who have been historically excluded from the design process.
Accommodating the needs of all possible users, using a one-size-fits-all design approach.
36. Assistive technology includes any product, equipment, or systems that can enhance learning, working, and daily living for people with disabilities. Which of the following assistive technologies can help people with limited dexterity? Select all that apply.
37. Fill in the blank: Digital literacy refers to the ability to use information and communication technologies to find, evaluate, create, and communicate information, requiring both _____.